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The following rules have been adopted by the league and are
replacements or additions to the official rules, while others are
listed due to their significance. New or modified rules for 2010 are high lighted in Red
1. EQUIPMENT:
All players (excluding
spares) must wear the official team sweaters at all times during the
game unless
agreed upon by both coaches and the home plate umpire after being
given a
reasonable explanation
as to why the player does not have his sweater. Players will be
allowed only one
reprieve per season. Any subsequent repetition of this offense, the
player
will be disallowed from
playing in that game.
Any player who
alters in any way, other than normal wear and tear, the official
team
sweater or corporate
logo of the sponsor shall NOT be permitted to participate in that
game,
or any subsequent game
until a replacement sweater has been paid for.
(a) All players are
encouraged to wear the official league cap. In case of inclement
weather, the
umpire may give permission to wear a jacket on top of the team
sweater.
(b) Bats –
In order to take the strain of use off league bats, a player may
bring his own bat to be used in a game, as long as this bat is
shared with both teams during the game. Said bat must conform to all
league specifications for bats.
The official bat shall
be round and measure not more than 34 inches long, and not more than
2 1/4 inches in diameter at its largest part and its weight shall
not exceed 38 ounces. The bat shall have a safety grip of cloth,
tape, cork, or some other composition material, to facilitate
holding the bat during the batter’s swing. Bats may be made of
hardwood, aluminum, or other metal tubing, fiberglass, graphite or
bamboo. The angular handled and water filled bats are legal.
TITANIUM alloy bats, or bats having been altered (excluding normal
wear) such that the manufacturers markings and specifications are
not visible, are not permitted. Bats that are dented or cracked
shall be deemed illegal and removed from play.
The official bat for
the KMSPL season will be a single wall construction bat.
Double wall,
triple wall and composite bats are not allowed.
Composite handles will be allowed.
Effect: When a bat does
not meet the specifications outlined above, the umpire shall
prohibit the use
of the bat.
c) Players are not
allowed to use shoes with metal sole and/or heel plates. Metal or
screw-on metal
cleats are not allowed.
e) All gloves designed
for baseball may be worn by any player. “Trappers” are not
restricted to catchers and first basemen.
f) Balls – The
official league ball will be a flight reduced mid compression (525)
core 44 ball as purchased by the league equipment manager.
Each game shall
start using a new ball provided by the home team. The visiting team
shall provide an official provisional ball in good shape as selected
by one of the umpires.

2. REGULATION GAMES:
a
a) A regulation game
consists of nine innings.
b) No inning may be
started 15 minutes prior to the scheduled start of another game or
past 10:45 p.m..
c) No pitch will be
allowed 5 minutes prior to the start of the next game or past 10:55
pm.. If the inning is not complete the score will revert back to
that at the time of the last completed inning.
d) MERCY RULE:
If one team is leading by 20 runs or more, at the end of any
complete inning during regular season or playoffs, after five
complete innings, the official game is considered to have ended.
Should play continue, individual stats past this point will not be
recorded, and the field must be cleared 15 minutes prior to the
start of the next scheduled game.
e) Where there is a
problem with rain, sloppy field conditions, lights, etc., the
umpires alone are to decide whether the game is to be played. The
Umpire-in-Chief is responsible for the rescheduling of cancelled
games.
f) MAKE UP GAMES:
No make up games shall be scheduled on statutory holiday weekends
and if possible when making the regular season and playoff schedules
every effort should be made by the league scheduler not to schedule
any games on statutory holiday weekends.

3. DEFINITIONS:
Appeal Play
– is a live or dead ball play, which the umpire cannot rule upon
until a decision is requested by the defensive or offensive team.
This appeal must be made before the next legal or illegal pitch,
intentional walk, or before all defensive players have left the
field.
Base Path –
is an imaginary line three feet to either side of a direct line
between two bases. An established base path is an imaginary line in
direct line from the runner to the base in which he is advancing.
The base path becomes established when the fielder receives the ball
and begins his attempt to tag the runner.
Batter’s Box –
is the area within which the batter takes his position, when it is
his turn to bat. Prior to the pitch, both feet must be in contact
with the ground within the lines of the batter’s box. (The lines are
considered to be inside the box.)
Bunt –
is a batted ball not swung at, but intentionally met with the bat
and tapped slowly within the infield.
Catch (legal) –
is the act of the fielder receiving the ball, in flight, and having
it securely in his possession, in his hand or glove. It is a legal
catch provided he does not use his cap or any other part of his
uniform, or the glove is not in its normal position on the hand to
stop or catch the ball, or he does not collide with a wall, fence,
another person, or fall down and as a result of any such collision,
drop the ball. To establish the validity of the catch, the fielder
shall hold the ball long enough so the umpire is convinced that he
had complete control of the ball himself, and any release of the
ball by him was voluntary and intentional. Dropping the ball while
attempting to throw it shall not invalidate the catch.
Commit Line –
is a
line drawn
perpendicular to the 3rd base line in foul territory 20
feet before reaching home plate from 3rd.
Crossing a Line
– a
runner crosses either the "COMMIT" or "SAFETY" line once his foot
touches or lands past the line in question. Once a runner has
crossed the "COMMIT" line, he must continue home under all
circumstances.
Dugout –
A overthrown ball is considered "in the dugout" and is immediately
dead when it rolls into the dugout on the ground, touches an
offensive player who is in the dugout, or hits the permanent fence
directly upwards above either dugout.
Fair Ball –
is a batted ball that settles on fair territory between home plate
and first base or home plate and third base, or that is on or over
fair territory, including any part of first or third bases when
bounding to the outfield, or that first touches any base, or that
touches a player or umpire over fair territory, or which first
touches the ground or an object in fair territory, or over fair
territory, beyond first and third bases, or that while over and
above fair territory passes out of the playing field i.e., over and
beyond the outside fence.
Fair Territory –
is that part of the playing area within and including the first and
third base foul lines, from home plate to the bottom of the extreme
playing area fence and then extending perpendicularly upwards. (Home
plate is in fair territory)
Force Out –
occurs when a base runner is forced to advance to the next base due
to the batter becoming a base runner. If the base runner (on or off
the base) is tagged by a fielder with the ball or a fielder holds
the ball on the base to which the base runner is forced to advance
before the runner can reach that base and before any succeeding
runner is put out, that base runner is considered to be forced out.
Foul Ball –
is any batted ball that stops or settles in foul territory without
first being touched in fair territory, or which is first touched in
foul territory, or that first touches some out-of-play object, or an
area in foul territory, or that first touches foul ground beyond
first or third base.
Foul Tip –
is a batted ball that goes directly from the bat, not higher than
the batter’s head, to the catcher’s hand or glove and is legally
caught. The first contact of the ball from the bat, must be the
catcher’s hand or glove.
Illegally Batted
Ball – is
one batted fair or foul by the batter when either one or both feet
are in contact with the ground COMPLETELY outside the lines of the
batter’s box, or when his foot is in contact with home plate, or
when the ball is batted with an illegal bat.
Illegally Caught
Ball –
occurs when a fielder catches a batted or thrown ball with an
illegal glove, or with a glove, mask, cap, or any other piece of
clothing detached from its proper position on the fielder’s body.
Infield –
is that portion of the field within the baselines, and also includes
the areas of the field normally covered by infielders in defensive
positions.
Infield Fly –
An Infield fly is an umpire's JUDGMENT call, NOT subject to appeal
or dispute and NOT automatic. On an infield fly, the umpire must
judge whether the ball could have been caught by an infielder with
ordinary effort - not by some arbitrary limitation such as
grass, or the base lines. The umpire must rule also that the ball
is an infield fly, even if handled by an outfielder, if in the
umpire's judgment, the ball could have been as easily handled by an
infielder. The infield fly is in no sense to be considered an appeal
play. The umpire's judgment must govern, and the decision should be
made immediately, for the sake of the runners, with the ball in the
air.
Note:
If a fairly batted ball is to be declared an infield fly, the umpire
shall call: “INFIELD FLY, IF FAIR, BATTER IS OUT”, for the benefit
of the runners. Failure to make such a call does not preclude the
batted ball from being an infield fly. The ball is alive and if
runners advance, they do so at their own risk and are in jeopardy if
the ball is caught. The ruling is the same as any other caught or
dropped fly ball. A foul ball is not an infield fly and, if the ball
falls untouched to the ground and subsequently rolls into foul
territory before first and third bases, it is simply a foul ball.
Interference –
is an act of players or others who interfere with a player’s
opportunity to execute a play.
a) Offensive
Interference - When a player interferes with, or impedes, or
confuses a defensive player while he is attempting to make a play,
by either physical or vocal actions.
b) Spectator
Interference - when a spectator interferes with a player’s ability
to make a play.
Legal Touch –
occurs when a fielder, who is securely holding the ball in his hand,
touches the runner or batter-runner that is not touching a base. The
fielder may touch the runner with the hand or glove in which the
ball is securely held. It is not considered securely held if the
ball is dropped or juggled by the fielder after having touched the
runner unless the runner intentionally knocks the ball from the hand
of the fielder.
Line Drive –
is a batted ball that goes in a straight line, sharply and directly,
into the playing field.
Live Ball –
is a ball that is alive and playable and remains so until for some
reason the umpire is required to call TIME, at which time the ball
becomes dead and is not playable.
Obstruction –
is an act of a fielder, while not in possession of the ball, or not
in the act of fielding a batted ball, or taking a proper position to
receive a thrown ball (thrown ball must already be in flight) which
impedes the process of a runner who is legally running the bases.
The obstruction does not have to be intentional. Obstruction also
includes the act of a defensive player who hinders the batter’s
ability to swing.
Overthrow –
is a ball thrown from one fielder toward another and, for whatever
reason, goes into “out of play territory”. If this occurs, all base
runners will be awarded bases as outlined under Rule 8.e) i).
Pitcher/Infielder
– the
pitcher becomes an infielder when, after releasing the ball towards
the batter, he has a reasonable opportunity to field a batted ball.
Safety Line –
is a line drawn PARALLEL TO THE FIRST BASE
LINE, FROM THE FRONT LEFT CORNER (THE CORNER CLOSEST TO THIRD BASE) TO THE
BACKSTOP.
Strike Zone –
is that space directly above home plate, which is not higher than
the batter’s highest shoulder, nor lower than the bottom of the
batter’s front knee, when the batter assumes his natural batting
stance. Any part of a pitched ball that passes through any part of
the strike zone shall be considered to be a strike.
Three Foot Line –
is the designated running area at the latter half of the home plate
to the first base path, that a batter-base runner must run in so as
not to be called out for interfering with the first baseman’s
ability to receive a throw.

4. OFFICIAL TEAMS:
a) A team must have a
minimum of nine players to start a game (including spares). Seven of
these players must be regular players. A team must have sufficient
players to start a game within fifteen minutes of the scheduled
starting time or the game is forfeited.
b) A team must have a
minimum of eight players (including spares) to continue a game.
c) Each player on the
team roster must participate in a game. All players present must be
included in the batting order and must bat in turn.
d) In each inning, the
defensive team may use a maximum of eleven players in the field. No
player is to sit out a second inning until each player on the team
has sat out an inning. No player is to sit out a third inning until
each other player on the team has sat out two innings.
e) A player who arrives
after the first pitch of the game may play, but his name must be
added to the bottom of the batting order. If his team is in the
field and is playing with less than 11 fielders, he may join the
game immediately.
f) Should a base
runner be injured at any time during the course of his running the
bases, he may temporarily come out of the game and be replaced by a
pinch runner, once play has stopped and "TIME" has been called.
The replacement player shall be the last out. The pinch runner
will be for that specific tour around the bases ONLY, and if the
replaced player becomes injured a second time, he may again be
substituted for however, must leave the game. The injured player
may sit out in the next defensive inning independent of the previous
number of sits, however, this constitutes as another sit. The next
time the injured player has his turn at bat (even if the next at-bat
occurs in the same inning), he MUST run the bases, or be removed
from the game permanently.
Pinch runners
must abide by the same rules applied to a pinch runner who is
running for a player who is under the permanent replacement runner
rule (see (g - ii)). Therefore no stealing and only advancing on a
hit ball or walk.
g)
Permanent injury
At the beginning of the season and before the ratings have been
decided and the draft has been held, any player may petition the
executive to use a “pinch runner”. The Executive may or may not
grant a member in good standing the ability to have a pinch runner
for each game under the following conditions :
a. Before each game, the coach or player must announce to the
opposition that a pinch runner will be used. Failure to inform the
opposition will result in the player having to run for himself for
that particular game.
b. In order to acquire a pinch runner, the player must reach
first base.
c. The injured player must stop at 1st base. If the
runner advances to second base, he is out.
d. The pinch runner will be the last out previous to the injured
player. All efforts should be made by the team using the pinch
runner to be as fair as possible in assigning the runner.
e. The executive may at any time revoke the eligibility of any
player to have a “Pinch runner” for any reason they feel valid based
on their own criteria.
f. No player may use a “pinch runner” in the playoffs unless
they have used one for more than half of the games of the regular
season.
g. The executive may add, modify, delete, any rules regarding the
“pinch runner” rule at any time during the year as they see fit,
whether it be as a general change or a change to a specific
individual based on problems that arise or abuse of the rule by
individual players, coaches, or teams.
Amendment by the executive:
i.
Any
player requesting and acquiring permanent injury status and using
the permanent injury pinch runner rule, MUST bat last in the batting
order ahead of only spares.
ii.
Pinch runners may ONLY advance on a batted ball. If they advance a
base on ANY other play, they are out.
iii.
The
same opportunity exists for a player to have a pinch runner once the
season starts, through petitioning the Executive.
iv.
Once
a player has been granted a pinch runner, either prior to the season
starting, or during the season, this remains in effect for the
remainder of the regular season AND the playoffs.
h) A player who misses
a turn at bat because of illness or injury must leave the game.
i)
A fielder who leaves the game because of illness or injury may
return to the game, provided he does not miss a turn at bat. He
must, however, return to the field on his next scheduled turn or
leave the game.
j)
Only registered players and spares may occupy the playing field or
dugout during a game.

5. PITCHING REGULATIONS:
a) The pitcher’s “box”
is 2 feet wide and 10 feet long. The front edge of this box shall be
centered on the direct line from home plate to second base. The
front edge shall be 46 feet from the rear corner of home plate.
b) On release of the
ball, the pitcher must have one foot completely inside the pitchers
box.
c) The pitch must be
delivered with a smooth, continuous underhand motion, releasing the
ball below the waist with moderate speed.
d) The ball must be
delivered with a perceptible arc of at least three feet from the
point of release and may not exceed a maximum height of 10 feet
above the ground.
i) If a pitcher
throws three illegal pitches in one game, he must be assigned to
another position on the field after the third such pitch. If the
same pitcher does this in three games, he will not be permitted to
pitch again during the season, including playoffs.
ii) No play whatsoever
can result from an illegal pitch. The batter will either take the
pitch for a called ball, or, if the batter hits the ball, whether
fair or foul, he will return to the batter’s box and the count
against him will be increased by one ball. Runners will return to
the bases they occupied at the time of the illegal pitch. The
pitcher must deliver the ball within (1) minute of the umpire
calling “play ball”. If the pitcher fails to deliver the ball within
the prescribed time limit, the batter shall be awarded a walk.
Note: These are
the complete pitching regulations. Any infraction of the above is an
illegal pitch. A ball is called on the batter, the ball is dead, the
runners may not advance.
5.1 Mandatory use
of a pitching net
The pitcher’s
protective net is to be used at all times. The
pitcher must have one foot within the pitching box, as defined in rule 5 a), at
the time of release of the pitch and is allowed to make defensive fielding plays
after release of the pitch. The pitching net must be positioned parallel to the
pitching rubber and can be facing either side of the rubber at the pitchers
discretion and where he personally feels safer. Any
thrown ball striking the net is in play, any batted ball striking the net is a
dead ball,
AND NO CHANGE TO
THE COUNT WILL ENSUE.

6. BATTING REGULATIONS:
a) Each player on the
team at bat shall become the batter in the order in which his name
appears on the score sheet.
Effect: Batting out of
order is an appeal play, by the defense.
i) If an incorrect
batter is discovered before he completes his turn at bat, the
correct batter may take his place, assuming any accumulated balls
and strikes.
ii) If the mistake is
discovered after the incorrect batter has completed his turn at bat,
and before a pitch is made to the next batter, the batter who should
have batted is called out. All base runners must resume their
positions prior to the incorrect batter coming to the plate.
iii) If the mistake is
not discovered until a pitch is made to the next batter, the turn at
bat of the incorrect batter is then legal. No one is called out for
failure to bat and players missing their turn at bat have lost that
turn and do not bat again until reached in the regular batter
rotation.
iv) All spares shall
bat at the bottom of the batting order.
b) Bunting is not
allowed. A batter who attempts to bunt is out, the ball is dead, and
other runners may not advance.
c)
STRIKE OUTS: A batter is considered to have struck out if the count
against him reaches three strikes, including foul balls.
Hitting a foul
ball on a "third" strike, is an out, the ball is dead, and runners
may not advance.
d) Foul balls to the
catcher: A ball hit to foul territory is either a “foul ball” (above
the batter's head) or a “foul tip”.
(i) A foul tip is a
batted ball which goes directly from the bat, not higher than the
batter's head, to the catcher's hands and is legally caught, and any
foul tip that is caught is a strike (not an "out" unless it is a
third strike). The ball is dead.
ii) A batter is out if
a fly ball, including a foul fly ball, is legally caught by any
player, including the catcher.
e) BATTER’S BOX: The
batter’s box shall be provided on either side of home plate, with
the inside line of this box six inches from the plate. The box shall
be 7 feet long, extending 4 feet forward and 3 feet toward the rear,
measured from the centre corner of home plate. The width is 3 feet.
All lines are considered to be within the box.
i) The batter must
stand with both feet inside the batter’s box when the ball is
delivered by the pitcher. A batter who fails to take his position
within 20 seconds of the umpire’s “play ball” will be called out.
ii) When the ball is
hit, that part of the batter’s foot which is touching the ground
must not be completely outside of the batter’s box, nor touching any
part of home plate.
Effect: The ball is
dead, the batter is out, base runners may not advance.

7. BASERUNNING:
a) The distance between
the bases shall be 65 feet.
b) Safety Bag (at 1st
base): The “safety bag” is orange and attached to the regular first
base, but lies completely in foul territory.
i) The batter-runner
must touch only the safety bag if a play is being made at first
base. Failing to do so constitutes an out.
ii) The fielder must
touch some portion of the base in fair territory in all cases. If
the fielder uses only the safety base for the out, the runner is
safe.
iii) The batter-runner
may touch either bag at 1st base if no play is being made on him or
his intention was to carry on to 2nd base.
Note:
The fielder or batter/runner may touch both bags in attempting to make
the play without penalty, providing NO INTERFERENCE OCCURRED.
c) First Base Awarded:
The batter is awarded first base:
i) When 4 balls are
called by the umpire.
ii) When the pitcher
tells the umpire to intentionally walk the batter.
d) Catcher
Obstruction:
If the catcher
obstructs the batter on the batter’s backswing no pitch is called
all play is dead no runner may advance. If the obstruction is on the
downswing part of the swing which prevents him from striking at a
pitched ball, he will be awarded first base except if the batter
succeeds in hitting the pitch and reaches first safely, and no
runner is put out before advancing at least one base. In this case,
the obstruction should not be called or enforced. If the obstruction
is not enforced, the ball remains in play.
e) Batter Out: A
batter is out under the following circumstances:
i) When he is hit by
his own batted ball in fair territory, after leaving the batter’s
box.
ii) When he drops the
bat in fair territory and it makes contact with a fair ball.
iii) When a fly ball is
legally caught, with the fielder’s feet within the established
boundaries of the field at the time of the catch.
iv) When, after a fair
ball he is touched with the ball by a fielder, while off the base.
v) When, after reaching
first base safely, he over runs that base and then while making an
attempt to start to second base, before returning to first base, is
touched with the ball by a fielder.
Effect: The runner is
in jeopardy and must be tagged or put out.
f) Base runners Out:
Base runners are out under the following
circumstances:
i) When a base runner
fails to keep contact with the base to which he is entitled, until a
pitched ball passes home plate or is batted.
Effect: No pitch is
declared, ball is dead and runner is out for leading.
ii) When the base
runner interferes with a fielder attempting to field a batted ball,
or interferes with a fielder catching a ball, or throwing a ball, or
with a thrown ball.
Note:
If in the opinion of the umpires, the interference is an obvious
attempt to prevent a double play, the most advanced runner shall
also be called out.
iii) When a base runner
is struck by a fair batted ball WHILE OFF HIS BASE before the ball
touches any infielder, or passes an infielder excluding the pitcher.
iv) When a base runner
intentionally kicks a live ball, or intentionally interferes with a
ball in play, whether or not the runner is in contact with his base.
v) When a coach
physically holds or pushes a runner, to assist him to return or
leave a base.
vi) When a base runner
who has been put out, continues to run the bases, thus simulating a
live base runner, and thereby draws a throw to retire him a second
time.
Effect i – vi): Ball
is dead immediately and base runner is out. Other runners must
return to the last legally touched base at the time of, or before
the above described action.
vii) When, while the ball is in play, a base runner is
legally touched by a fielder while off the base.
viii) When, on a force
out, a fielder tags him with the ball (while on or off a base) or
holds the ball on the base to which the base runner is forced to
advance, before the base runner can reach that base.
ix) When running toward
any base, he runs more than three feet from the established base
path, to avoid being tagged with the ball in the hands of the
fielder.
x) When a base runner
PASSES a preceding runner before that runner has been put out.
Effect vii – x: The
ball remains alive and in play with all other base runners in
jeopardy.
xi) When a base runner
leaves his base to advance to another base before a caught fly ball
has touched a fielder, provided the ball is returned to a fielder
and legally held on that base, or a fielder legally touches the
runner before the runner returns to his base.
xii) When a base runner
fails to touch an intervening base or bases, (including awarded
bases) in regular or reverse order, while the ball is in play, and
the ball is held legally on the missed base, or the runner is
legally touched with the ball, while off the base.
Effect xi – xii: These
are appeal plays and the defensive team loses its right to make an
appeal on any of these situations if the appeal is not made known
before the next legal pitch, intentional walk, or illegal pitcher
action or before all fielders have left fair territory.
1. Unless two are out,
the status of a following runner is not effected by a preceding
runner’s violation or failure to comply.
2. If, on an appeal, a
preceding runner is the THIRD OUT, no following runner shall be
allowed to score.
3. If, an appealed out
is the THIRD OUT, and is the result of a force out, neither
preceding nor following runners shall score.
4. If the appealed out
is the result of the base runner not touching first base, preceding
runners shall not score.
5. On any appealed
play not a force out, all runners in advance of a runner being
appealed out, who crosses the "SAFETY" line legally before actual
physical completion of the THIRD APPEALED OUT in any inning shall be
counted. Succeeding runners cannot score.
xiii) A defensive
player controlling the ball touches home plate with any part of his body with
the bases loaded before the 3rd base runner
touches or crosses the
"SAFETY" line
xiv) The runner has
touched or crossed the
"COMMIT" line without the bases being loaded, and a defensive player controlling
the ball touches home plate with any part of his body before the runner
touches or crosses the
"SAFETY" line
xv)
The runner touches home plate or
touches or crosses the
"SAFETY" line in fair territory
xvi)
The runner makes avoidable contact with a defensive player who the umpires
believe would have had a fair and reasonable chance of getting the ball to the
plate for the OUT. NOTE : In this case the offensive player may be subject to
ejection based on the umpires' judgement
xvii) The runner touches
or crosses the
"COMMIT" line towards home and then returns towards 3rd base,
crossing the "COMMIT" line in the opposite direction
xviii)
The runner slides through the "SAFETY" line
xix)
The runner is tagged by a defensive player prior to
touching
the "COMMIT" line while trying to get home or
back to 3rd
g) Base Stealing:
i) Base stealing is
allowed with the exception of stealing on a swinging strike.
ii)
The
runner must keep contact with the base to which he is entitled,
until a pitched ball has reached, passed or bounced in front of home
plate or is batted.
Effect: The ball is
dead, “no pitch” is declared, and the base runner is called out.
THIS IS NOT A
PLAY WHICH MAY BE APPEALED.
iii) A
player who steals a base may, with liability to be put out, attempt
to advance another base or two on the same play.
iv) A runner who
occupies 3rd base at the time of the pitch may advance home only as
the result of a ball being hit by the batter. (The runner may not
steal home.)
v) A base runner who
legally leads off 3rd base is liable to be put out. He must return
to 3rd base if a play is made on him or be declared out when a
player with the ball touches 3rd base. This is a force play. If
this runner crosses the "COMMIT" line, he will be declared out.
h) Two Runners
Occupying the Same Base: Two runners may not occupy the same base
simultaneously. The runner who first occupied the base is entitled
to it, unless forced to advance. The other runner(s) may be put out
by being touched with the ball.
i) Overrunning First
Base : The batter/runner is not liable to be put out after
overrunning 1st base, provided he returns directly to 1st
base. If, after overrunning first base, in the judgment of the
umpire(s), the runner attempts to continue to 2nd base,
he is liable to be put out.
j)
Bodily Contact:
i) A defensive player
fielding a batted ball has the right of way. A runner interfering
shall be called out.
ii) A fielder who does not have a play and without the ball
in his possession, blocks the path of the base runner is guilty of
obstruction.
Effect: The runner will
be declared safe and awarded whatever base the umpire feels he would
have reached had there been no obstruction. The fielder may be
ejected from the game if the umpire feels an injury was at risk.
iii) If his path is
blocked, the BASE RUNNER has a responsibility to avoid a collision.
If the fielder has possession of the ball in the base path, the
runner is obliged to avoid a collision but retains the right to
proceed to the next base until he is either put out, or forced out
at the appropriate base. A runner intentionally colliding with a
fielder shall be called out and automatically ejected from the game.
A slide must be designed to avoid the tag and/or a collision. Any
attempt to jar the ball loose from the fielder will result in the
runner being called out and possibly being ejected from the game.
k) Safety Line &
Commit Line Rule:
Pursuant to the KMSPL's attempts to ensure the safety of its players,
a "SAFETY" line and a "COMMIT" line will be continuously in effect,
independent of field conditions, for all KMSPL games. This means
there is a force play at the plate under all circumstances, however
the offensive player must cross a "SAFETY" line rather than touch
home plate to score.
i) The runner
is declared OUT under Rule 7 f) xiii) through xix)
ii) The runner
is to be declared SAFE at home when, in the judgement of the umpires
:
1) the runner
touches or crosses the "SAFETY"
line before any defensive player controlling the ball touches the plate with any
part of his body
2)
the defensive player interferes or makes contact with the runner, including
tagging the runner with the ball in the 20 feet safety area between the "COMMIT"
line and "SAFETY" line. NOTE : In this case the defensive player may be
subject to ejection based on the umpires' judgement.

8. BALL IN PLAY:
a) The ball is not
playable outside the established limits of the playing field, except
for rule 8. (e) (v).
b) The ball is put into
play when the pitcher has the ball and is within 8 feet of the
pitcher’s “box”, and the umpire calls “Play Ball”.
c) The ball is in play
after a ball or a strike is called (including a 4th ball or a 3rd
strike) except in the following cases:
i) The ball touches
the batter or the bat.
ii) “Illegal pitch” is
declared.
iii) “No pitch” is
declared.
iv) The third strike is
a foul ball.
d) Calling time
between pitches:
i) The ball
remains in play until the umpire calls “TIME”, which should be
done when the ball is held by a player in the infield area and,
in the opinion of the umpire, all play has ceased.
ii) When a base runner
legally leads off after a pitch passes home plate and while the
pitcher has possession of the ball within eight feet of the
pitcher’s “box”, the runner must immediately attempt to steal the
next base or return to his base, otherwise, if no play is made, the
umpire should call and signal “TIME”. If no runner is leading off,
the umpire need only signal “TIME”. In either case, “TIME” is only
called if in the opinion of the umpire, all play has ceased.
e) Bases awarded
when a batted ball leaves the playing area by :
i) When a fielded ball
is overthrown out of the playing area by either:
1) Entering the dugout
as defined in RULE 3 (Definitions)
2) Hitting any part of
the netting down the third base line
each base runner is
awarded 2 bases as follows:
a) If a first throw by
an infielder, 2 bases from their position at the time of the pitch.
b) If a throw by an
outfielder or the result of any succeeding play or attempted play, 2
bases from the last base touched when the ball left the thrower’s
hand.
ii) When a fielder
loses possession of the ball (such as on an attempted tag play or
the catcher fails to hold on to a pitched ball) and the ball then
enters the dead ball area, all runners are awarded one base from the
last base touched at the time the ball entered the dead ball area.
(NOTE: Refer to rule 7 (g) (iv) for runners occupying 3rd base)
iii) When a legally hit
fair ball bounds out of the playing area, the ball is dead and all
base runners are awarded 2 bases from the base they occupied at the
time of the pitch. This includes a ball which bounds out of play
after contacting a fielder attempting to make a play.
iv) When a fielder
intentionally causes a legally batted ball to leave the playing
area, the umpire shall award all runners a minimum of three bases.
v) When a legally
played ball is carried by the fielder out of the playing area, the
ball is live and play should continue
f) Holleuffer Right
Field Fence Rule :
The fence in
right field is always in play.
(i) Should a batted
ball get trapped in the fence, pass under or through a hole in the
fence, it will be ruled a ground rule double.
(ii) Should a batted
ball bounce off one of the poles, or the fence itself, and
subsequently leave the field of play (notwithstanding RULE 8 e) iv),
it will be ruled a ground rule double as per RULE 8 e) iii.
(iii) Should a batted
ball go over the fence, it shall be declared a home run.
Effect (i-ii): the ball
is dead, the batter and all base runners are awarded two bases from
where they were at the time of the pitch.

9. PLAYER CONDUCT:
a) Only a coach or his
designate can speak with the umpires in case of a disputed call.
b) The following are
grounds for ejection from a game:
i) Profane or abusive
language.
ii) Visible displays of
temper (throwing objects).
iii) Intentional and
violent collision with an opposing player.
iv) Fighting.
v) Continued arguing
over an umpire’s judgment call.
c) All ejections will
result in an automatic game suspension for that player’s next game
and will also result in a review by the executive committee for
possible further disciplinary action.
d) Continued harassment of umpires, opposing players or bystanders
after an ejection will result in additional disciplinary action.
e)
No smoking is allowed
within the field of play, dugouts or anywhere within the area that
is determined to be the field of play. This applies to all players
from any team at anytime or anyone who is umpiring.

10. SCOREKEEPING POLICY:
a) Should the home team
score enough runs in the last inning of a game to win the game, only
those runs necessary to win the game will be counted. The batter in
question will be credited with a “single” and as many R.B.I.s as
necessary to win the game.
b) League Standings:
i) Teams will be
awarded two points for a win, one point for a tie for the
purposes of the league standings.
ii) A team will have points deducted in the standings:
1) If the team forfeits a game (1 point).
2) If the team fails to provide the required number of umpires as
required by the schedule. The points will be deducted, in the
following manner, if the required numbers of umpires have not
reported by the completion of the first inning:
One umpire missing - 1
point deducted
Two umpires missing - 2 points deducted
Note: All games must be started on time. Both coaches should make note
of points deducted on their game score sheet.
iii) At the end of the
regular season, ties in the league standings will be broken as
follows:
1) Greater number of
wins
2) Fewest losses
3) Best record between
tied teams
4) Best record in own
division
5) Coin toss
c) Individual stats
from a game which is defaulted will be counted to the last complete
half inning, provided that the visiting team has completed five
innings. Otherwise, the teams will be credited with a win and a loss,
respectively but no individual stats will be counted.

11. PLAYOFFS:
First Round :
Best 2 of 3 :
1st Division 1 vs 7th Division 2
1st Division 2 vs 7th
Division 1
2nd Division 1 vs 6th
Division 2
2nd Division 2 vs 6th
Division 1
(In each series, the higher seeded team gets 2 home games)
Four winners advance
Round Robin:3rd Division 1 vs 3rd,
4th, 5th Division 2
4th Division 1 vs 3rd,
4th, 5th Division 2
5th Division 1 vs 3rd,
4th, 5th Division 2
(In every game, the higher seeded team is the home team; in the
games where teams of equal seeds play, the team with the higher seed
at the end of the regular season will be the home team).
The top 4 teams advance
Tie breakers (ONLY to determine who advances and who does not, NOT
to determine relative placement):
2 teams tied: 1 game sudden death (highest seeded team at the end
of the regular season is home team)
3 teams tied, 2 spots open: Team with highest seed at the end of the
regular season advances, other two play one game sudden death
3 teams tied, 1 spot open: 2nd and 3rd regular
season play one game, winner plays 1st regular season one
game sudden death.
4 teams tied, 3 spots open: Teams with the two highest seeds at the
end of the regular season advance, then use the 2 team tie breaker
for the last spot.
4 teams tied, 2 spots open: 1st vs 4th regular
season, 2nd vs 3rd regular season, winners
advance.
5 teams tied, 4 spots open: Teams with the three highest seeds at
the end of the regular season advance(s), then use 2 team tie
breaker for the last spot.
5 teams tied, 3 spots open: Teams with the 2 highest seeds at the
end of the regular season advance, then use 3 team/1 spot open
tiebreaker for the last spot.
6 teams tied: Highest 3 regular season teams advance, then use 3-way
tie-breaker for last spot.
Second Round:
Teams are seeded 1 through 8 based on regular season records, and we
proceed with 1/8, 2/7, 3/6, 4/5; all best 2 out of 3.
Third Round:
Again,
remaining teams are seeded 1 through 4 based on regular season
performance, and we proceed with 1/4, 2/3; all best 2 out of 3)
Finals:
Best 3 out of 5.
a) All playoff games
interrupted by lights, weather, etc… are deemed to be completed
games, going back to the score of the end of the last completed
inning, provided at least five full innings have been completed. A
game must not end in a tie and will be continued until there is a
winner or the game will be suspended and completed at next available
time slot.
b)
No team can be
scheduled to play more than 3 games in 3 consecutive nights.
c)
Warm up- Infield and outfield warm ups are allowed and are at the
discretion of the umpire.

12. PROTESTS:
(applicable to playoff games only)
A protested game can result when there is a difference of
opinion on the field between the protesting team and the umpire
regarding the application or interpretation of the rules.
Effect:
A protest, not involving an umpire’s judgment, must be made on the
field immediately, and before any succeeding pitch is delivered. The
game assumes the status of a suspended game until the protest is either
allowed or disallowed.
a)
Conditions governing acceptance of protests during the playing of a
game.
i)
An umpire’s judgment as to whether a batted ball was fair or foul, a
pitched ball was a ball or a strike, a base runner was safe or out, or
with regard to any other situation wholly within the umpire’s scope to
make decisions, is
ii)
Based on alleged misinterpretation or application of the playing rules
by an umpire, a protest should be accepted for consideration and
decision.
iii)
The intention to protest a rule interpretation must be made known by
the Coach, or his designate, to the umpire immediately and before the
next pitch is made to the batter. The protesting coach must make note
of the exact conditions prevailing on the field at the time of the
protest. These conditions should be attested to by the umpires. (Refer
to KMSPL “Protest Form”)
iv)
The formal protest form should be completed and contain the following,
and be attested to by the umpires and the other coach:
1)
The date, time and place of the game.
2)
Names of the umpires.
3)
The rule or rules over which the protest is being filed.
4)
The decision and/or conditions surrounding the cause for the protest.
5)
The essential facts involved in the matter of the protest.
iv)
THE DECISION MADE ON A PROTESTED GAME MAY RESULT IN:
1)
The protest being found invalid. The game score stands as played.
2)
The protest being allowed. The game is resumed at the point of protest
as a suspended game the protest being allowed. The game is forfeited in
favor of the team not at fault.

13. Disabled Players:
Note:
Temporary or Permanent replacement players are not considered league
Members, they are always considered as spares.
a) REGULAR SEASON
Temporary Replacement
Players
i) When a team will
have for a period of at least two weeks, two or more players
disabled through injury or illness, the coach must apply for a
“Temporary Replacement.”
A formal request
should be made through the “spare coordinator”.
If the request is
accepted:
1) A “Temporary
Replacement” will be assigned having the same rating as the average
of the ratings of the disabled players. There is no regard as to
playing position, or defensive or offensive ability.
2) The request is good
for a minimum of two weeks or until one of the disabled players can return, whichever is greater.
3) None of the disabled
players can return to active play during the first two weeks of
assigned replacement. Prior to returning as an active player,
clearance must be obtained by the “spare coordinator”.
Permanent Replacement
ii) If an injury or
illness precludes a player from returning for the remainder of the
season or begin the playoffs, a “Permanent Replacement” player will
be assigned having the same overall rating, or as close as possible.
A “Permanent Replacement” is made on rating alone, with no regard as
to playing position, or defensive or offensive ability.
b) PLAYOFFS
All teams must start
with a full roster of 14 players. Should a team not field a full
roster of 14 players for a playoff game, suspensions and sanctions
can be levied on the offending player and coach:
Player Replacements Playoffs:
Each Coach will have a choice of the process he personally wishes to
use for replacing players on his team during the playoffs. He must
declare his preference at the Pre-Playoff Coaches Meeting.
OPTION 1 – His individual player calls the hotline directly.
The player is thus responsible, and penalties will be levied upon
him, if necessary.
The spare coordinator will then call for spares, with NO variation
in the prescribed order.
OPTION 2 -- The Coach (or his designate) calls the hotline. The
Coach/designate is thus responsible, and penalties will be levied
upon him, if necessary (unless the player failed to notify him – in
that case, the player is responsible).
The Coach now has the choice of any player available, equal to or
lower than the player to be replaced.
When the Spare Coordinator is doing the calling (OPTION 1), the
procedures will be –
First: equal rating
Second: +.25
Third: -.25
Fourth : +.5
Fifth : -.5
And so on up to a maximum variance of +/- 2.0. No replacement will
be made with a player of a more than +2.0 variance; however, a coach
may ask for a replacement with more than a -2.0 variance.
There will be no waiting for responses (same as regular season).
Spares of equal rating will get called first.
A master list will be provided all coaches prior to the playoffs of
all players and their ratings, including spares.
If a player shows up after 5 full innings have been completed, he is
considered to have missed without being replaced, and the Executive
will review the situation to see if sanctions are warranted.
Players becoming
disabled during the playoffs cannot be replaced with a permanent
replacement, but the temporary replacement provision is in effect.

14. Field Conditions:
The fitness of the ground – from the beginning of the
game shall be decided by the umpires. If the field must be altered in
order to play, then it shall be deemed unplayable. After the game has
been started, the plate umpire shall be the sole judge as to
whether the game shall continue.
a)
The umpire has the responsibility to call the game at any time because
of rain, lightning, darkness or any other cause which may put the
players or umpires at risk.
b)
No game will start later than 30 minutes after the scheduled start time.
c)
At the request of the Town of Kirkland, the playing field must not be
altered in any way, unless done by the chalet ATTENDANT. This includes
raking, bailing water, etc.
Effect:
The umpire will cancel the game and award the other team the win. In
the case of players from both teams altering the playing field, both
teams will have one point deducted in the standings and the game will
not be re-scheduled.

15. SPARES:
When a team requires a spare player(s), the “spare
coordinator” must be contacted no later than 24 hours prior to the
start time of the game requiring the spare(s). The “spare coordinator”
will be the league Treasurer unless otherwise advised.

16. DISCIPLINE COMMITTEE
Objective:
To review all “incidents” brought forth to the Committee, by
the executive in a timely manner. Any and all verdicts should be done
with a sense of fairness, calmness, and without prejudice in order to
preserve the over all KMSPL objective.
Discipline
Committee Members – 4 Members
1.
Umpire and Chief Executive Member shall act as the Sponsor of the
Committee and as such will only vote in the case of a tie.
2.
One selected league member chosen by the Executive shall act as
Chairman of this Committee and will be responsible for calling meetings
when necessary, choosing (with executive approval) two other league
members to complete the Committee, and advising the executive of any
disciplinary action.
3.
Quorum will be reached when the three of the above are present
4.
The Executive
must turn over ALL matters to
the discipline committee for review, follow-up, and disciplinary recommendation
as required. These matters can be incidents on the field or off the field, and
can be for conduct unbecoming a League member(s) that hinders, hurts, or does
not benefit the overall betterment of the League or its objectives.
Basic
Guidelines for the Discipline Committee (Please refer to the Incident Guidelines
official document as adopted on November 9th, 2009)
Disciplinary Guidelines and Code of Conduct

17. THREE STRIKE RULE
Definition:
After 3 disciplinary incidents with any KMSPL member, at the
recommendation of the Discipline Committee and the Executive combined
will be expelled from the League.
What
constitutes a Strike?
A strike is any additional suspensions, beyond the automatic
1 game suspension from the League, for conduct unbecoming, or an act
that risks injury to another member of the league.
A
strike is also, any written warning to a member, from the executive, for
conduct unbecoming that does not warrant a suspension.
How
will the 3 Strike Rule be administered?
When a player is given a strike it will be communicated to
the player and his coach by the executive in a timely manner by phone
and followed up in writing. A copy will be placed on file with the
executive.
If a player reaches Strike 2, a warning letter will be sent
to the player, copied to the coach, and a copy will be placed on file
with the executive. The player will be warned that he is playing with
zero tolerance.
Repeat offenders (extreme cases) may be sent a letter stating
that they will be starting the next season with a zero tolerance. That
is to say that the player will commence the upcoming season starting at
Strike 2. A copy of this letter will remain on file with the executive.
It is also important to understand that all suspensions may
result with the player losing his “member in good status” record.
When a player is called out on the 3 Strike rule, he will be
informed by phone, and followed up with a letter from the Executive.
All outstanding money will be re-imbursed to that player in a timely
manner.
Breaking
the park curfew:
Any member of the KMSPL reported in writing by Kirkland
Public Security or by the Executive as being at the park after the
official park curfew of 11:30 P.M. will be issued the following
penalties and suspensions in accordance with the 3 Strike rule.
1st offense – Strike 1, and 1 game
2nd offense – Strike 2, and 3 games
3rd offense – Strike 3 ( Player will be expelled for life
from playing in the KMSPL)

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